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RallyUp

Depaul University HCI 430: Prototyping and Implementation

 Problem

RallyUp addresses the challenges faced by young adults who struggle to form new, genuine connections. The decline of third spaces and the increase of digital oversaturation have exacerbated social fatigue and feelings of isolation (Turkle, 2011).

 

 Solution 

RallyUp is a mobile app designed to help Gen Z and Millennials foster meaningful, platonic relationships in new cities through shared interests and in-person events. To achieve this, qualitative and quantitative user research was conducted, including surveys, interviews, and usability testing.

 

Key findings revealed that users are wary of swipe-based designs and crave emotional safety, interest-based connections, and low-pressure interactions. Based on this, our prototype has evolved through iterative feedback, culminating in a high-fidelity version that emphasizes transparency, user control, and community-based discovery.

 

Overall, RallyUp’s emphasis on safety, personalization, and authenticity position it as a promising alternative to current friend-making platforms.

My role 

  • Sketched initial wireframes for early-stage prototyping to explore the layout and visualize important interactions.

  • Developed competitive analysis and collaborated on comprehensive literature reviews.

  • Analyzed results for Mid-Fi prototype usability testing 

  • Collaborated on the Lo-Fi prototype  

  • Conducted user testing 

  • Designed the user journey map

Timeline 

  • 12 weeks

Competitive Analysis
Having identified the problem, a competitive analysis was conducted to explore similar 
friend-making applications.

Geneva: 

  • Focuses on finding groups and clubs that align with your interests.

  • There are no safety precautions.

  • Some groups are invite-only.

  • No verification is set for its users.


 

Bumble BFF: 

  • Only swiping/messaging

  • Match-only messaging

  • Difficult to translate connections        to in-person meet-ups

  • Too similar to dating platforms 


 

Bumble Logo Vector.svg .png
geneva.png

02. User Research

Qualitative Research
Our qualitative research included user interviews, inductive coding, affinity mapping, and a literature review.
 

 Next Step: In-class survey 

 

Following our user interviews, our professor recommended developing a survey that would provide more backing to our project's research findings and feature development.

 

Our survey included a deeper analysis of users' preferences for various features that we could potentially include in our application. 
 

Participants: 8

 

Tools:

  • Figma’s AI-integrated summary tool

  • Chat GPT

  • InsightLab

  • Dovetail 

  • FigJam

  • Otter.ai

 

We used AI tools to analyze our results 

To form a deeper understanding of our users' goals, needs, experiences, and behaviors, personas were created for our two user groups: Student & Working Professional. A journey map was also created.

Journey map-Rallyup (1).jpg

03. Design Ideation & Lo-Fi Prototype

Having gained an understanding of our audience,

we began the design ideation process.

 

Sketches were completed and afterwards our Lo-Fi prototype. 

Techniques: Wireframing and Lo-Fi prototype 

 

Tools: Pencil & Paper and Figma 

03. Mid-Fi Testing 

After the completion of our Mid-Fi prototype, a usability testing walkthrough was conducted.

Techniques: Mid-Fidelity Prototyping, think-aloud method, and moderated usability testing, 

Tools: Figma, FigJam, and otter.ai

Participants: 6

 Feedback: 

Flow #1: Onboarding 

Users mentioned that they needed more information on how the friend-matching process works.

 

Flow #2: Events

Received high remarks on how easy and engaging it was. Suggestions include a chat feature to message event hosts.

 

Flow #3: Matching 

This flow was the most confusing of all. Most participants struggled to understand how the friend-matching process works. Some users thought this page was for direct messaging, while others interpreted this as already matched users. The term "Vibe and Interests align" was confusing to some.

Changes: 

01.
 

Implementing a percentage based on similar interests. This will help the user best understand how the matching process works. The terms Vibe and Interests Aligned are deleted.

Matching

mid-matching
Hi-match

02.
 

The question-and-answer feature was removed, allowing users to start messaging by responding to a question created by the user in their profile.

Profile

mid-profile
Screen Shot 2025-07-15 at 9.41.31 PM.png

03.
 

Adding a chat feature to message event hosts.

Events

mid-events
hi-events

03. Hi-Fi Testing 

After incorporating insights from the moderated usability evaluation, the final hi-fi prototype was completed.

 

Ten participants were recruited to complete 3 predefined tasks asynchronously. Both qualitative and quantitative insights and data were gathered, such as completion rate, time on task (average), and user satisfaction.

Techniques: Hi-Fidelity Prototyping, think-aloud method, and moderated usability testing. 

Tools: Figma and Useberry

Participants: 10

 Feedback: 

 

Flow #1: Onboarding  

  • Users found the onboarding process lengthy and cumbersome.

  • Highlighted discomfort around sensitive personal questions like religion and politics.

  • The privacy concern related to uploading IDs before exploring the app was also brought up.

 

Participants acknowledged the visual design and verification flow. Most of the participants commented that the overall experience was straightforward.

 

Flow #2: Friends Matching & Messaging

  • Confusion about how to reply to questions and were looking for a more traditional pattern, like having a “Reply” button instead of just clicking on the question.

 

Users appreciated the clarity and structure of user profiles; they highlighted chat prompts and matching percentages as engaging visual features.

Flow #3: Event Discovery & RSVP

  • Users were not sure where to locate events.

  • Participants were expecting functional search capabilities. 

 

Users liked overall how the event page looked.

Learnings and what I could've done differently  

After completing the  usability evaluation for RallyUp, there are some aspects that I would have done differently, such as: 
 

  • Conduct a round of usability testing on our Lo-Fi prototype. Conducting a round of usability testing on our Lo-Fi prototype before developing the Mid-Fi prototype would have provided valuable insights.  

 

  • Increase the sample size of our target audience. Future testing should include a broader range of participants, particularly those who want to meet new people. This will uncover a wider range of usability issues and a more accurate understanding of user behavior.

 

  • Revisiting the overall color scheme and logo.  I would ask users questions about their thoughts on the overall design, allowing me to create a cohesive logo and color scheme for our intended audience.

  • Conduct A/B testing, especially for the onboarding page.  I would design a shorter version of the onboarding flow and compare it to the original one to determine which flow better meets users' expectations.

© 2024 by Valeria Lopez Portfolio. All rights reserved.

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